A free Female Leaders update will be made available to all players on the same day. By maintaining naval superiority over the Romans you will be able to keep them at bay until you are ready to face them.Creative Assembly has announced that Total War: Rome 2 will receive a Desert Kingdoms Culture Pack on March 8th, bringing with it four new playable factions. If you want to you can even put an army on some ships and send them down to conquer Egpypt or Carthage. Once Greece is secure you can choose to go toe-to-toe with the Romans, to expand north or east. Uniting Greece should be pretty straightforward now. Start pupming out Phalanx Pikemen in Thessalonica ASAP to replace your militia hoplites. Well, that’s it, you’ve survived the first few turns of a Macedon campaign. Build a port in Sparta and Larissa and a practice range in Bylazora. Recruit another peasant unit in Thessalonica and another bireme in Corinth. After the battle you should leave one general (preferably not your leader or heir) and a peasant unit in Corinth. Your cavalry advantage will once again win you the battle. Attack the Brutii army, even if you are not at war with them. Send the retrained militia hoplites from Athens and Sparta towards Corinth and combine them with your main army. Fifth turnĪ Brutii army will have appeared outside Corinth, maybe even besieging it. Build a port in Athens, stables in Corinth and a wall around Sparta. Train a bireme in Corinth, Light Lancers in Larissa and a peasant garrison in Sparta. Merge depleted units of militia hoplites, retrain them and send the rest of the army to re-inforce Corinth. After the battle march your army to take Sparta and occupy the settlement. You should be able to defeat it and the re-inforcing garrison as long as you remember to use your huge cavalry advantage. Fourth turnĪttack the Greek army just outside Sparta. Build a shrine in Athens or roads if there already is one. Train peasants in Thessalonica, Larissa and Athens. Ask some money for this and try to secure an alliance with Dacia. Dacia and Thrace will approach you with an offer of trade rights and map information. Your spy should infiltrate the settlement. Send the rest of the army towards Sparta. Merge your units so only one or two units of militia hoplites are not up to full strength and retrain those units. Third turnĪssault Athens and occupy the settlement. Build the following: City Barrakcs in Thessalonica, Governor’s Villa in Bylazora, Port in Corinth and Paved Roads in Larissa. Train another unit of peasants in Thessalonica. Send the remaining infantry from Thessalonica further south and let the garrison from Larissa (excluding the peasants) join them. Let the garrison of Corinth (excluding the governor and peasant unit) join them, just as all cavalry (including general) from Larissa. Take all the cavalry from the former Thessalonica garrison (including the general) and send it to besiege Athens. Take the entire garrison from Thessalonica and send it south towards Athens. Move your spy towards Athens and your diplomat towards Thermon. Raise taxes to Very High in all your settlements as well. Queue a peasant unit and a shrine of choice in all your cities. However their early military is weak, so getting access to more powerful troops will be an important goal in the first few turns. Macedon is in an ideal position to unite Greece quickly. It applies to all levels of difficulty, however. This guide was written and tested while playing on the hardest difficulty level. If you want to play as them you first have to make them playable first. By default Macedon is an unplayable faction.
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